School of English
Hourly Pay Rate:
£13.45 hourly pay + £1.62 per hour holiday pay
Hours Per Week
40
Duration of role:
One off role
All Locations
Manchester campus (Jobs4Students)
Closing Date:
26 Apr 2026

Job Description

The current opportunity is available for current Manchester Met students, to apply you must be based in the UK for the duration of the role.
 
 As part of the Horizon Europe/Innovate UK – funded STRATEGIES project (https://www.strategieshorizon.eu) we are looking for students to design 3D assets that can be used in digital board games, specifically in the design of games that respond to the climate crisis. Specifically, this project contributes to our aim of providing a digital board game hacking/design toolkit through the production of 3D assets that can be used in online game design platforms such as Tabletop Playground (https://tabletopplayground.com), Tabletop Simulator, Tabletopia, and Board Game Arena. This might include things such as wind turbines, solar panels, power stations, houses and vehicles. It might be trees, animals, people. It might be objects that convey hope and positivity, or it might be objects that suggest disaster. We’ll work with you to create a list of objects once the project begins.

All work for this project will be made available online under a creative commons license. (CC NY BC: https://creativecommons.org/licenses/by-nc/4.0/). All work will be credited to its creators on publication, we are also keen to showcase this work as it is developed and propose to share it on the Manchester Game Centre and STRATEGIES websites, along with profiles of the artists.

Work will be managed by Paul Wake and Chloé Germaine and Owen Calderbank.

The role has been allocated a maximum of 40 hours. The role commences on Monday 11 May. The first onboarding meeting will take place in the week commencing Monday 11 May.  This work can be undertaken flexibly after this point but will need to be completed by Friday 19 June.


Person Specification

This work is only open to students currently registered at Manchester Metropolitan University.
 
  • The ideal candidate should be confident in creating game-optimised 3D assets
  • Be proficient in 3D texturing tools and workflows
  • Have a strong understanding of importing, setting up assets, and working within Unreal Engine

How to Apply

Please apply via the Apply button, completing the form on the next page and attaching your covering letter and CV, as a single document, in either .docx (preferred for accessibility) or .pdf format.
  
The deadline for applications is 11:59pm on Sunday 26 April 2026.
 
Manchester Metropolitan University is committed to supporting the rights, responsibilities, dignity, health and wellbeing of staff and students through our commitment to equity, diversity and inclusion. 
  
We are committed to providing accessible and inclusive recruitment. If you require or would benefit from support or reasonable adjustments throughout the recruitment process and in work, please contact us by e-mailing [email protected]. This information will only be used and shared with those who require it to implement any change(s) and only at the point this is required.
 
If you have any queries, or need any further information, please do not hesitate to contact us.

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