The current opportunity is available for current Manchester Met students, to apply you must be based in the UK for the duration of the role.
The Sociology Department at Manchester Met is looking for 1 researcher for the URTOPIA project. The project aims to introduction gamification methods into the learning module for quantitative methods (known as ‘Working with Quantitative Evidence’ WQE), a crucial component of the undergraduate sociology programme.
Recognising the challenges students often face in engaging with this complex subject, the department seeks to leverage gamification as a strategy to make learning quantitative methods more interactive, enjoyable and conducive to long-term retention whilst tackling equality, diversity and inclusivity (EDI) issues. The department is committed to fostering innovative and effective teaching methodologies to enhance the learning experience for undergraduate students.
Project brief:
Aim: The primary goal is to enhance student engagement and understanding of quantitative methods within the sociology curriculum.
Objectives:
- Increase engagement: Implement gamified features to boost student participation and motivation in the quantitative methods module.
- Long-term retention: Enhance knowledge retention by incorporating gamified elements that encourage continuous and self-directed learning.
- EDI: Develop gamified content that consciously addresses EDI principles, sensitive to ‘awarding gaps’ and diverse perspectives and experiences within the module.
- Improved understanding: Use gamification to facilitate a deeper understanding of complex quantitative concepts through interactive and practical applications.
Expected Outcomes: Higher student satisfaction, improved academic performance, and a positive impact on EDI experiences within the WQE.
Date(s): ASAP for 6 months
Hours of Work: 130 total (up to 5 hours a week)
Details of briefing/training (if relevant): Briefing will be done with the hiring manager before beginning the role