The current opportunity is available for current Manchester Met students, to apply you must be based in the UK for the duration of the role.
The main purpose of this role is to provide research assistance for the research project on self-image and self-representation in games, through evaluation of avatars. This role will explore the use of Eye Tracking technology in games, by assisting with research data collection, processing and analysis.
The project seeks to explore how young adults who regularly play games express themselves through avatars for self-image creation and self-representation in games. This has the potential to inform more appropriate educational guidelines, strategies, and positive practices for engagement in games among young people.
This role will require the students to liaise with the project team and participants to arrange to meet on campus (in UX Lab at SODA) and carry out user testing and research data collection. This will involve setting up Eye Tracking equipment, instructing participants about the calibration process, reading the tasks to the participants, recording the experiments. Followed by transcribing the interview recordings and data analysis. The intern will receive the training in the procedures and ethical considerations upon starting.
The successful student will be expected to work against a project specification. This is a fantastic opportunity for a student to develop multi-disciplinary skills and gain industry experience in UX and user research.
Duties & Key Tasks
The successful student will be tasked with the following:
- Assist / conduct user testing with participants on campus:
- Setting up Eye Tracking equipment to specified requirements.
- Welcome the participants, provide them with Participant Sheets, answer questions about the project and oversee signing the Consent Form.
- Provide participants with access to the survey to fill in.
- Conducting eye tracking experiments in the UX Lab (SODA).
- Undertaking Retrospective Think Aloud (RTA).
- Conducting user interviews.
- Transcribe RTAs and user interviews.
- Analyse the RTAs and interviews transcripts’ data
- Map eye gaze data to the snapshots within Tobii Pro Software
- Generate Eye Tracking data visualisations
You will be supervised and meet regularly with Dr Zofija Tupikovskaja-Omovie. The advanced training refresher in Mobile Eye Tracking technology and Tobii Pro software will be provided during onboarding. Additionally, the student will be able to learn new software package for qualitative data analysis such as NVivo.
Details
Dates: 25 May 2026 - 17 July 2026
Hours per week: 10
Students will be expected to develop the following skills and experiences while carrying out this internship:
- Collaborate with staff and students and participants
- Learn new skills such as facilitating user testing with eye tracking, and time-management
- Transcribe qualitative data, such as user interviews and RTAs
- Process Eye Tracking data, mapping gaze data and eye tracking data visualisation
- Learn new software package for qualitative data analysis such as NVivo
Please Note - As part of the 2026 Student Internship offering, priority will be given to Level 5 & 6 students who have specified in the Careers Registration survey (this is completed during enrolment and cannot be changed at this time) that they have had no work experience in the last 12 months and would like some on campus work or a short work placement. However, applications are welcomed from all students meeting the criteria below.
Students are only eligible to undertake one internship under the 2026 Student Internship offering.