The current opportunity is available for current Manchester Met students, to apply you must be based in the UK for the duration of the role.
Game Development: Emote VR Voicer project
The main purpose of this role is to contribute to the development of a VR art game that aims to help people express their emotions using their voice. You would be continuing the development of a partially existing demo, using the Unity game engine and C#. You will be working within the School of Digital Arts, where you will be able to use computing facilities, including working within the state of the art facilities offered by the new SODA Building. You will also be working closely with the project lead Dr. Adinda van ‘t Klooster and the wider project team towards a 10th of March exhibition deadline.
You will be expected to develop new functionality and embed existing assets into a game. Tasks may include developing procedural animation scripts for reactive emotional behaviours in rigged models. The game will be deployed in VR and respond to microphone input from the Quest headset.
Applicants must include a link to a portfolio (e.g. GitHub, demo reel, or technical blog) showcasing relevant Unity and C# work.
Key Tasks
- Develop an emotion and sound responsive VR interface, following instructions provided by the project lead.
- Implement new game features using C# in Unity, including voice input mapping and animation triggering systems
- Liaise with the hiring manager in weekly meetings
- Complete weekly sprints
Benefits to the Student
In this role, the graduate would be expected to improve/develop the following skills:
- Gain professional experience in developing a game
- Evidence your level of professionalism
- Gain experience of working towards a live brief
Date(s): 12 January - 17 March 2026
Hours of work: 16 hours per week Working pattern: two days per week, one of these days is the Thursday, the second day can be negotiated